TEXTURES & MATERIALS

Over the years I have taken 1000‘s of texture photos and built my own library of 100s of custom handmade PBR materials, optimized for both game engines and more traditional rendering engines like Maya’s Arnold or Blender’s Cycles.

I particularly enjoy capturing textures from unconventional forms found in nature, and surface details from significant historical sites.

All texutres are seamless and tileable. Made with Substance Designer/Painter, Materialize, and Photoshop.