VOID CLIMBER
In Spring of 2024, I was contracted by FuturePerfect Studio to serve as Art Director and Lead Technical Artist on their upcoming game ‘VOID CLIMBER’. I served in those roles on a freelance basis until the game’s release on Steam in early 2025.
During this period, I overhauled all aspects of the game’s visuals including the character design, level design, modeling, texturing, visual effects, and more.
I collaborated with FuturePerfect to design graphics systems that worked in synchronization with the game's unique procedural level generation.
Below is a slideshow gallery of some of my work on the game. A much more detailed breakdown of the project is available on the INCworks website.